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Central ship command x3 reunion
Central ship command x3 reunion













  1. #Central ship command x3 reunion mod
  2. #Central ship command x3 reunion software

#Central ship command x3 reunion software

After you get your first 50k ish you can buy the commodities logistics software to setup specific automated trade routes for your ships. Straight trader (safest but most boring) performing trade runs with your ship until you collect enough money to buy a second then third and so on. Typically unless you are going for a challenge run you would start out eitherĪ. Sit back and collect a paycheck while calling in your ADN fleet to clean up Sit back and LOB missile after missile at enemy ships Missile boat (easiest but more expensive still less then replacing fully fitted M3+s) Work your way up to a great combat ship that you directly control in fights nothing feels better then taking an M2 and weaving it between enemy projectiles as they bairly pass your ship without scratching it the Split Python was made for this while you send out a ship with salvage command suite to collect abandoned ships (autosends to shipyard or your carrier) and spacesuits (auto sends them to a station you get credits and rep with faction) once fighting ends it will send out a couple ships to collect the loot that drops Calls in a resupply ship. Use CODEA to assist in keeping ships alive as it will auto return ships which shields get below a certain threshold. Sit back and play and RTS controlling dozens ( or hundreds) of fighters frigates.

central ship command x3 reunion central ship command x3 reunion

With LIPM you can scrap bailed Fighters for resources to make ships and missiles

central ship command x3 reunion

#Central ship command x3 reunion mod

If you don't want to mod the ship a Split Elephant (hanger space) more of an aggressive mini carrier Argon Mammoth/Terran Mobile mining base ship (cargo Space) Teladi Albatross (higher EHP) Work up to a TL then use that TL as a Base of Operations to scrap anything the dares to look at you wrong.īest TL to use- Aran if you mod the cargo hold amount you can manufacture ANY ship Including M1s or even the Valhalla. Helps the dumb pathing AI from killing itself Primarily useful for keeping M7+ stocked up on jumpfuel without having a Xfer ship Logain Industries Cap Ship energy cell generatorĪllows XL cargo ships to SLOWLY generates energy sells emphasis on the slowly i tried supplying a station with it and i needed 10 to be able to keep it semi operable. May have been added into the main mod and not needed to DL the addonĪdds in quite a few ships as well as reskins some of the default ones price increases depending on amount you have EX 1000/1000 can take 1 mil to RE but if you only have 1/1000 can take a few 100mil. as well as make the fightersĪllows you to reverse engineer goods for use in the LIPM sooo instead of scrapping a station kit to build goods you can take an amount of goods ( varies depending on the good) and REs it to be able to make them. Soooo as long as you keep them stocked up on resources your carrier can make the missiles or ammo that the fighters need. These repairs have a chance to proc a skill increase each repair tick 100 times faster and cheaper compared to standard trainingĪllows you to take your TLs and Carriers and setup production lines inside the cargo holds. Keep those lazy marines busy repairing your damaged ships to keep their skills upĪllows marines to repair your ships both the main ship and any docked ships for the cost of credits or resources. Increases bail chance of PvE fights as well as enables NPC v NPC fight bailing You can Open "jump portals" for your AI ships and jump them to safety after salvagingĬall out a salvage ship to scrap station debris Simply put a player owned Rapid Response fleetĪllows you you play as a Salvager and take control of abandoned ships without leaving your ship Main bonus This allows you to play the TC plots and have the more peaceful universe from TC but keep the quality of life bonuses from APĪ Carrier command GODSEND this allows you to setup carrier groups that will do everything from keeping your carrier supplied with ammo and missiles for your fighter deploy ships to collect loot in a sector send out a multi stage attack fleet complete with anti fighter wings/ anti frigate wings/ and anti cap bombers next thing you know it is 3AM and you are thinking just 5 more min.

central ship command x3 reunion

XD No really it is very easy to start a round that you plan to last for an hour. Starting off if you are getting seriously into it.















Central ship command x3 reunion