
Game no longer pauses when you minimize or press Alt-Tab. Ground-damage doubled and splash damage added. Can no longer build Engineers while underwater. * Galactic Colossus and Monkeylord now always respond to attacks from Siege Assault Bots. Summit and Galaxy build cost decreased. Sliver DPS decreased, build cost decreased and health increased. Sylph build cost increased and DPS decreased. * T3 Aeon Strategic Missile Submarine's tactical missiles can now be targeted by TMD's. * T3 Aeon Sonar Buoy anti-torpedo rate of fire decreased. * T1 and T2 Sonar Buoy’s health increased. * T3 Sonar Buoy’s cost reduced, health changed and sonar range increased. * Cybran carrier anti-air guns DPS decreased and accuracy increased. * Carriers (including the CZAR) can now build Tier 1 through Tier 3 air units. * Amphibious units (that move along the sea floor) now have water vision equal to their normal vision. * T3 submarines are now significantly cheaper to build, their TML damage has been reduced and their nuke cost increased. * UEF and Cybran Naval factories are now more susceptible to torpedoes. * Salem now moves similar to Aeon and UEF Destroyers its speed on land has been increased and only goes on land if it has been given a land-based waypoint. * Can no longer build Strategic Missile Defenses on water. Loyalist build cost decreased and DPS increased. Harbinger and Titan build cost increased. Oblivion and Triad no longer deal damage to friendly targets. Gunther: More accurate, damage increased. Striker has increased movement speed and has been retuned. * Engineers can now assist Shield Generators and will repair and recharge shields while shield is taking damage. * All Supreme AI now begin building at the proper time in skirmish rather than waiting for 13 seconds. * Commanders now display warp-in effect during online ranked games. * Shields will no longer fully recover shield health while in an Energy-negative economy. * Fixed an issue where factories stopped responding if the unit being built was killed during the "factory lower" animation. * Cybran ACU and sACU now have a general cloaking button that handles both cloak and stealth. * T3 Cybran Siege Assault Bots will no detonate into an EMP if they are destroyed while under construction. * UEF ACU nuke now behaves like other nukes.
#Supreme commander patches upgrade#
* T3 land factories upgrade cost increased. * Aeon ACU Advanced Resource Allocation System cost reduced.

* Cybran TML defenses improved and now have a charge time before launch. * Energy Storage economy reduced explosion radius increased. * Omni Sensors no longer have sonar capabilities. * Mech Marine can now fire correctly from a transport health increased. * Cybran ACU damage reduced rate of fire increased overall DPS reduced.

* Aurora: Acceleration increased slightly and top speed lowered. * New Dock Button orders planes to auto-land and refuel at nearest Air Staging Platform or carrier. * Multiple transports now use one Ferry Waypoint, as opposed to one per transport. * Anti-air guns now prioritize bombers, gunships and transports over Interceptors and scouts. * Tier 1 bombers now drop their bombs using a physics-based model. * Gemini has been retuned to address a bug with its missiles. * Transports will no longer chase planes. * Build cost of Tier 3 spy planes reduced by roughly half, and they now have limited-range Omni. * New Hold Ground stance lets units attack the ground instead of performing an attack move to a position. * Attack Ground is now equivalent of Attack Move to Position. * Improved behavior for Engineers that are patroling and reclaiming resources. * Weapons now perform a terrain blocking test when choosing the best target to engage. * Fixed issue where game would lock up if you were at unit capacity in campaign mode and captured an enemy unit.

* Improved pathing and unit formation behavior, especially for naval and experimental units. * Weapons that do splash damage no longer destroy other projectiles. * Starting Mass Extractor locations adjusted for all ranked maps. * Assist Icon now properly shows when mousing over a Quantum Gateway.

* Saltrock Colony's civilian defenses altered for balance. * Overall performance enhancements in regards to memory management and AI. * Map props have been altered to balance player start positions. * Multiplayer/Skirmish maps now have a "no rush" timer option. * New cartographic view for both main view and strategic map.
#Supreme commander patches Patch#
This patch includes a large number of game tweaks and balances, as well as several bug fixes and improvements. The most recent offical patch for Supreme Commander.
